Salem 1906

By Osher El-Netanany

Players: 12-45

Genre: Witch hunt

Salem, 1906.

After having residents in town fallen victim to an unexplained mental disease all rights and wrongs shuffle. As victims of this plague mumble things they would never say, enchant songs they have never known and die twitching in the third day – aid comes in man’s only true trust – religion. To the call of the Mystics-Expert Reverend John Hail the town is put to curfew. He had undoubtedly sentenced that the plague is the consequence work of Satan to betray every soul in town to their new and ancient lord.

Now Salem awaits Governor Danforth, a supreme judge that comes to clear the city in the force of the law, and in the name of God.

Cost: free

Available from: https://sites.google.com/site/salem1906/

You can find the resources page:
 * The beginner-to-wizard game-master handbook (for game organizers)
 * The 35-characters document (for game organizers)
 * Pictures kit
 * and more